
- #PROXYCAP UDP FOR FREE#
- #PROXYCAP UDP HOW TO#
- #PROXYCAP UDP FULL VERSION#
- #PROXYCAP UDP INSTALL#
- #PROXYCAP UDP PATCH#
It doesn't appear it's trying to make any weird connections, I typed NETSTAT on my laptop during the time it was trying to connect to the server after selecting the character.

When it tries to do the UDP associate part, very little bytes are transmitted and it eventually times out with POL-3001 (which is could not connect to server) error. Upon the point where "UDP Associate" occurs everything is okay. The port forward is working, as you can see, because connection to the SOCKS5 server is allowed and data is transmitted. The port I'm using is 53, and both UDP and TCP are forwarded to my desktop server's private IP address. If you want specifics on how I'm hooked up, the SOCKS5 server is running on a desktop at my house which is connected to a Linksys WRT54GS router. I brought my laptop and FFXI for some testing, to see what my friend from college sees when she tries. I went to one of my clients I do some work for who also has a restrictive firewall. Just in case someone already read my last reply and is racking your brains at it, I just tried my SOCKS server and the game from another location. With barely any data being transmitted.) sodaboy581 Posts: 17 Joined: Sep 20 05 11:08 pm The thing just falls through at "UDP Associate 0.0.0.0", though. the Socks5 server is working fine as demonstrated by being able to connect and patch, plus create a character. Actually, Freecap crashes when trying to connect to POL, but whatever. They all connect just fine, as verified by being able to connect to PlayOnline plus Wingate saying so. (I'd like to mention I've tried various socksifier programs to connect to the Wingate server with the same results.

#PROXYCAP UDP HOW TO#
They are using NAT at the college but are unable to get into the game.Īny ideas on how to make this work using Wingate? They're connected to my SOCKS5 server just fine.

I remember reading something about UDP over NAT, is this just not possible? I thought it wouldn't matter if I'm using a SOCKS5 proxy server. Now, trying the same parameters on my local network to connect to my SOCKS5 server works. The game says it was unable to connect to the server. However, only 14 bytes are sent, and 12 received (could be the other way around) then the connection drops. Looks like everything was going okay, they can use PlayOnline, download patches, create a character in game, but once they try to go into the game, I see a "UDP Associate 0.0.0.0" on the SOCKS5 server information. Specifying my public IP address and port, as well as their authorization information. I'm running Wingate on my home PC, and they connect to my SOCKS5 server from their dorm room over the internet. This is where I came up with the idea of using Wingate's SOCKS5 proxy service to allow them to play, since it has TCP and UDP capability. (Really, there's no harm in this.) But they're being anal about it. I recently bought them a copy of FFXI, hoping they'd open the ports for them to play. For some reason at the dorm they have a really restrictive firewall.
#PROXYCAP UDP FULL VERSION#
#PROXYCAP UDP PATCH#
Run proxycap.5.xx.64bit-patch.exe or proxycap.5.xx.32bit-patch.exe from the Patch folder and apply the patch.
#PROXYCAP UDP INSTALL#

You can tell Prox圜ap which applications will connect to the Internet through a proxy and under what circumstances. Prox圜ap enables you to redirect your computer’s network connections through proxy servers. Follow the direct download link and instructions below for guidance on installing Prox圜ap on your computer.
#PROXYCAP UDP FOR FREE#
This article shows you how to download and install the full version of Prox圜ap for free on PC.
